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Sunvox drum sampler5/23/2023 ![]() If the phase does reset (and there isn't any other modulation that doesn't reset), it's just like using a sample! It honestly doesn't matter what you use to generate the sound as long as the oscillators are free running and the phase doesn't reset each note. When generating a sound in real time, I've used both analog and digital drum machines as well as VSTi synths. So this is something I've been explorng myself recently using Renoise, specifically between generating synth percussion in real time vs using a one-shot sample of the same synth sound. (I replied this to your other post but I'll put it here too in case it will help anyone haha) With the layering techniques I described above, this means I have essentially unlimited drum sounds. Then I've found some other free packs, and I paid for one that was just 500 snare sounds. I bought some Serum presets when I first started out, from Echo Sound Works, and they just threw in like.3,000 drum samples, total? Somewhere around there. I need more transient? Just turn up the transient. I like this because it gives me control over the individual aspects of the sound. I just grab two or three samples, and I either use EQ to high/low/band pass them and blend them together, or I chop them up in time (the transient of one kick with the body and tail of another, or whatever). Personally, I just layer my kicks and snares. I don't use them, but some people like the ability to craft a drum sound from scratch for each song. Some people (and some great producers) love those things. I should also mention some VSTs which exist for creating electronic-sounding drums, like Kick 2. Watch some of Disclosure's streams - they're great at this. Even plugins like Devious Machine's Texture are a great way to add a little subtle character to a drum sound. Like, velocity/volume changes, subtle auto-pan, automated overdrive/delay/compression/eq/reverb/chorus/phaser, etc. One or two snare samples per song is fine for 90% of EDM, for example.Īnd, there are a ton of ways to add a little variation to a sample and make it sound more natural, while still using 1 sample. A real drummer doesn't hit a snare drum the exact same way two times - ever.īut, most EDM producers don't need a realistic drummer-type sound. This lets you add all the little subtleties/variations to your sound which make it sound natural. So that way, you essentially have dozens or hundreds of samples of one snare, and dozens or hundreds of samples of the next snare, etc. If you want very realistic sounding drum patterns (I mean realistic, like, as if an actual drummer were playing a real drum kit in a studio), you would probably be better off using a multi-sampled VST/Kontakt library.
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